Most people would be surprised to know that
Age of the Four Clans has been in development since 2015. We were looking through some old files this morning when we came across these old screen shots from our Skywyre based engine, before we moved to
Intersect:
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Old Laurasia Port |
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Old Tethys Port |
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Old Iza'Nagi Port |
And now the comparison with some newer screen shots from the PTR as of 7/7/17:
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New Laurasia Port |
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New Tethys Port |
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New Iza'Nagi Port |
It's also funny to say that we have been working on the content which will appear in Beta for so long now, that even the "new" screen shots appear a bit old to yours truly. The point is made, however -- game design is like making any piece of art. It doesn't come together all at once.
I one time likened game development to sculpting. You start with a vague impression of what you want to create. It's rough, it's edgy, but by and by, it starts to take shape. After enough chiseling and filing, things really start to look good. You add more details and before you know it, the thing is perfect.
Of course, with games, and especially online games, things are never truly finished. Some days, especially the ones leading up to any kind of meaningful update, working on your game will feel like such a chore. If you keep at it, however, you'll eventually turn a corner when the vision you had for it all initially, will be realized. Those of us working on A4C are only now, after 2 years, starting to really get into that sort of groove. I'll be the first to say it's well worth the effort it took to get to this point.
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