Taking a Game from Concept to Reality
For as many people out there designing games on the indie market, there are probably millions more with an idea for a game. This is great news for those of us who like to play games -- the more people conceptualizing games, the more unique gaming experiences we can look forward to having. Unfortunately, a concept is about as far as most would-be game developers get. We've talked about how easy it is to pick up game development software these days, so what's the hold up? One of the things which isn't apparent on the surface of any game design project, is how much problem solving goes into creating the game you want to make, and how many decisions that affect your end result come from those unforeseen circumstances. Often, these are minor and/or aesthetic things. As an example, when the EVOLV team was programming dialogue for the Spectre NPCs in Age of the Four Clans , we noticed an abundance of "..." placeholder verbiage which, oddly or not, seemed to fit t