How to Work as an Artist in the Gaming Industry

Far and away, one of the things we get emails about the most has to be requests for info on submitting portfolios from potential game artists. This is awesome and flattering, plus we get to see some amazing art. However, this day in age, it's not exactly the correct protocol for landing a gig as an artist for a game.

Just as game development has had its playing field opened up to independent programmers, so too has it to artists. That means a great many people who got the awesome job of producing art for games, especially indy games, are the creators of the games themselves. Here at EVOLV, it's a little different. We are a team of 4 programmers -- one of whom is also our Creative Director.

What drew us to our current CD was more than just an outstanding portfolio. It was that ability to join in as a developer and partner.

Game devs wear many hats. This might seem discouraging at first, to someone who is at this point in his life 'just an artist/writer', but it shouldn't. With the advent of easy-to-use software and an abundance of knowledge crammed into the internet on programming and development best practices, there is no reason a person can't train himself to learn the basics of game design. So our best piece of advice for anyone looking to break into game art is the same as anyone looking to make a game: Go work on a game!

If you're interested in even more information about creating game art, you might be interested in our friends at Skydome's webinar, later today (7/14/17) AT 2:00pm EST.

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