For those looking to use the Intersect Engine to create animations within their games, I've just developed a new tutorial. Check it out, here: Creating Animations in the Intersect Engine
For as many people out there designing games on the indie market, there are probably millions more with an idea for a game. This is great news for those of us who like to play games -- the more people conceptualizing games, the more unique gaming experiences we can look forward to having. Unfortunately, a concept is about as far as most would-be game developers get. We've talked about how easy it is to pick up game development software these days, so what's the hold up? One of the things which isn't apparent on the surface of any game design project, is how much problem solving goes into creating the game you want to make, and how many decisions that affect your end result come from those unforeseen circumstances. Often, these are minor and/or aesthetic things. As an example, when the EVOLV team was programming dialogue for the Spectre NPCs in Age of the Four Clans , we noticed an abundance of "..." placeholder verbiage which, oddly or not, seemed to fit t
Most people would be surprised to know that Age of the Four Clans has been in development since 2015. We were looking through some old files this morning when we came across these old screen shots from our Skywyre based engine, before we moved to Intersect : Old Laurasia Port Old Tethys Port Old Iza'Nagi Port And now the comparison with some newer screen shots from the PTR as of 7/7/17: New Laurasia Port New Tethys Port New Iza'Nagi Port It's also funny to say that we have been working on the content which will appear in Beta for so long now, that even the "new" screen shots appear a bit old to yours truly. The point is made, however -- game design is like making any piece of art. It doesn't come together all at once. I one time likened game development to sculpting. You start with a vague impression of what you want to create. It's rough, it's edgy, but by and by, it starts to take shape. After enough chisel
Comments
Post a Comment